Cassus Temon
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Posted - 2011.03.23 23:40:00 -
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Problems:
1) FW occupancy usually has little to do with pvp. Pvp and occupancy are often very different types of activity. Or put differently FW occupancy involves too much pve and not enough pvp.
2)FW pvp too often consists attacking someone and then getting blobbed.
3)Too much time is spent shipping up or down.
4)Too much time is spent looking for a similar sized gang you may want to engage as opposed to run from or that will just run from you.
Solution:
1) Remove npcs from occupancy related plexes. Npcs in the plexes ruin it. Who wants to fight with your ability to win gimped by some intangible amount of rat dps and ewar from rats? ItÆs lame fighting when you are under fire and ewar from npcs. Really I donÆt want npcs whoring my killmails anyway.
2) Inform Militias when players enter plexes!
When someone from fw enters a complex gate all militias should know who entered, where, ship types and the plex type. This is intel that should just be provided via a separate chat channel. After all if a system is contested that means both sides likely have npc spies there giving info. (here I do not mean player spies but npc militia spies that will post in the channel but they do not fly around in ships. They are more like bureaucratic spies. The only way their presence would be known in game is they would post in the ôplex intelö chat channel) This way the players could get a gang out there to fight the enemy pvp gang before the plex runs. No npcs in the fight. Instead information about where you can find pvp!
3) Have more plexes pop up through out the regions and throughout the day not just down time.
4) donÆt require scanners just have the plexes appear.
Comments:
If ccp made those two changes I think plexing would make fw the absolute best pvp mechanic in the game. Will it solve everything? No but it will, I believe substantially cut down on the problems I listed above.
I would point out 3) plexes shouldnÆt mainly spawn at downtime. They should be spawning throughout the day and frequently. I thought the csm already recommended this to ccp û though I could be wrong. How will this make plexing more of a pvp activity? By removing the npcs people will fit their ships for pvp. There will be no trade offs that need to be made for dealing with the various rats. Fit your ship for pvp and go capture systems.
WonÆt this lead to people just flying noob ships in plexs? That is where the second change comes in. Currently if you are going to do plexes the most effective way is to get in a small ship that can tank the npcs and hope the timer runs before the enemy knows your even there. The current mechanics make this the smart way to plex. :snip:
Bold = Very good idea. The whole Plex idea is a little odd; unless you conider it as a 'moving enemy militia' site. A good idea, would be to have the 'little teal text, pop-up in Militia chat; with, "Enemy Fleet spotted in #System#; move to counter, advance, ASAP", or some such. You could also add FW Plexes to the Map; highlighting all current, Militia activity for the faction you are in. Incursion like features; could be added to the Journal, for major Plexes. Telling you what ships, and pilots to expect; is unneccessary, and would FW PvP entirely. That bring's us to the next one.
Italic's = If they are indeed, moving enemy fleets; then you should have to scan them down. ..or, at least, run your scanner to detect them. If you want to 'detect enemy pilots; look in local, and use Combat probes.
Underlined = If the plex is there, because of enemy fleet movement; why would'nt there be a fleet present. Kind of ruins the whole idea; does it not. Player fleets responding; are Elite reinforcements. Remove that; and it's just PvP. Go Pirate.You don't lose Standings that way..
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